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Showing posts from October, 2020

9/10/2020

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Puppet Process-  the beginnings 

12.10.2020

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 Overlapping animation and head turn 

Research- vector joints.

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Character Animation research- puppet Joints 

9.10.2020

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  Photoshop skills- lighting and shading

5.10.2020

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 Skeleton arm and 'breaking' joints

2.10.2020

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 Character design exercises -Notes

Research- silhouette

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  Silhouette work documentation As a part of our introduction into digital skills we are asked to designing characters via a silhouette as opposed to starting with the line work. This allows a designer to think more about the character personality and shape without having to think about the finer details or colour palete. For this ask I am primarily using Adobe Photoshop is closer to working with a pencil or paintbrush that something that works more with Bezier curve’s and vector-based graphics like Adobe Illustrator or Inkscape. Though I may experiment with vectors for designing silhouettes later if I have the time. Before going straight to digital I had made some quick sketches on a A4 piece paper of some simplified figures. This acted as both a warm-up as well as to act as a visual note on what shapes I many want to experiment with. I scanned the document onto my computer so it could be shared easier. Some shapes I wanted to work with were chestnut/teardrops, almond and half-c...

28.9.2020

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  Bouncing Balls and Swinging pendulums 

25.9.2020

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