Research- silhouette
Silhouette work documentation
As a part of our introduction into
digital skills we are asked to designing characters via a silhouette as opposed
to starting with the line work. This allows a designer to think more about the
character personality and shape without having to think about the finer details
or colour palete.
For this ask I am primarily using
Adobe Photoshop is closer to working with a pencil or paintbrush that something
that works more with Bezier curve’s and vector-based graphics like Adobe
Illustrator or Inkscape. Though I may experiment with vectors for designing
silhouettes later if I have the time.
Before going straight to digital I had made some quick sketches on a A4 piece paper of some simplified figures. This acted as both a warm-up as well as to act as a visual note on what shapes I many want to experiment with. I scanned the document onto my computer so it could be shared easier.
Some shapes I wanted to work with
were chestnut/teardrops, almond and half-circles.
Sadly, I forgot to document my
process for my first couple of designs, but I should still be able to
demonstrate my though process and the methods used. Also, I’ll be using
nicknames to refer to my designs as they don’t have any official names yet.
My first design which I will call
chestnut was designed with a teardrop or chestnut shape in mind. I started with
body and legs as I wanted to give this character a lot of personality by giving
them an interesting and expressive pose. I didn’t really worry too much about
anatomy as I wanted to focus more on expressiveness.
Once I had a pose I was happy with I
used the chestnut shape as the head as was somewhat unusual looking and thus
more interesting.
Though one of my favourite designs
it’s not very unique as similar designs have been used in animation and video
games before though it could made unique I design everything else well.
Once I was happy with overall shape of the design, I used the eraser tool to smooth out the outline.
For my next design I wanted make
design inspired my fashion illustration since silhouettes play a large role fashion
especially with more outrageous and sculptural designs. Fashion illustrations
also have figures that a long a lanky that could easily translate into the
exaggerated proportions seen in cartoons.
With this drawing I drew with a lot of loose, flowing lines and quick gestural marks.
Then the figure would be bulked out the basic shapes and lines. There was a lot of rectangles, squares and sharp angles in this design.
Once I had the shape
filled out, I used the eraser tool to create smooth lines.
Using the eraser tool
can also be used sharped points.
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With the next design I wanted to try and give the silhouette some sense of anatomy by giving a bit of muscle to the arms and legs. However, I also wanted to create an exaggerated figure with a large body, small, long lanky arms and legs.
I started by drawing
the shape of the torso to then fill it in.
Afterwards I loosely marked out the pose I wanted with basic lines. From here I would build up everything else as a when along.
Building up the figure, I continued
to work with blocky shapes by having a square head and blocky chin as well as
large square shoulder pads to match.
Arms and legs were also filled in
with an attempt to convey the idea on muscles without being too detailed.
Even with a basic outline I still
thought it needed something to give the silhouette a distinct look.
I find that an easy way of doing this is with
things like with the hair or adding in some sort of accessory on the face or
head since that is what popped out to be the most in a lot of iconic
characters. Some good examples would be Mickey Mouse’s big ears, Hello Kitty’s
bow or Bart Simpson’s spiky hair.
I tried just drawing a rectangle for
the hair, but it blended into the head so well it might as well have been a
very long forehead and it reminded me too much of some other characters that exist anyways. So, I just added a simple superman like curl the to the front.
I still wasn’t happy with the design
so used a mixture of liquify and free transform to exaggerate some parts.
I wasn’t super confident using the
liquify tool, so I mostly used it to tuck in the waist and shape out the hair
some more.
Afterwards I used the lasso tool the
shrink the head down quite a bit which made shoulders look broader in
comparison and made the character look a lot older.
It was around this point I would
smooth out the shoulders and chest and add in the shirt and shoes.
I didn’t really like the pose all too
well so using the lasso tool I moved each segment of the arms to have his arms
down by his sides.
I used a similar method to elongate
the legs since I liked the idea of this ridiculously large man being held up by
a set of long, lanky legs.
Since his hand were no longer partly
hidden by his hips, I had to draw in some hands which I had clenched into fists
as if he was ready for action.
I then changed my mind about the pose
again and put on of his arms on his hip again to give the figure a sense of
personality.
Finally, I selected the whole figure
using the object selection tool elongating the silhouette to make them appear a
lot older and a lot bigger compared to the pervious silhouettes.
I could probably keep developing this
figure to have a more unique design and dynamic pose but I wanted to move along
at this point.
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After the last figure I stepped away to take a quick break since I really didn’t have any ideas. I started to think about things that were associated with autumn since my first design was based on the chestnut and I was starting to notice that conkers (which are apparently called horse chestnuts) were beginning fall from the trees. I also wanted it to be something that has a very simple and iconic shape that I could work off.
So I went with a mushroom.
I then added in the 'frills' that
mushrooms sometimes have which made me think of a frilly shirt and a poncho.
Afterwards, I looked up some different types of mushrooms for inspiration about found a site that was made by the University of Saskatchewan which discusses the various types of mushrooms of the region.
I came in useful as diagrams which showed a variety of shapes of mushroom caps which give be a idea of shapes that I could of use which I could use to build my design off of.
I gave the character a necklace as another reference to the various frill and gills or mushrooms.
Next was to add in the legs and arms which affer the more defined muscle's of the last design didn't go so well I tried going for the complete opposite by having these more 'rubberhose' limbs. I shaved of of the bottom of the dress/skirt so show of more of the legs.
Next, I added in the shoes which used the same semi-circle shape that as appeared throughout the design. Then I add the arms which I would use free transform so I could get the position I liked.
Finally, I added in the hands. My first attempt as actually looked a lot more detailed but it looked very out of place on the more cartoony design so I took a a while to get the balance between detailed and stylised just right.
The basket was add in just to give the design a little more character.
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I know it's available on Amazon Prime if anyone is interested in watching this series for themselves, just be warned that it does cover some dark and adult themes.
Finally, I added I some small details just in imply the existence of clothes. I like to think that there are wearing a woolly jumper.
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