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Showing posts from October, 2021

7.10.21. - 9.10.21

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 Module AND222- Week 2 Mood board, Sketches and Concepts. For AND222 we are tasked with creating a series of 3d models suitable for rigging and game development. This will include a character, environment  and various interactable items.   The process is to be followed by short weekly tasks designed to streamline the pipeline process in an easy to follow step by step method. The project is designed around the Maya  software but Blender can also be used. First thing I needed was to have an idea for the kind of game I wanted to make. Often the most interesting  designs come from trying to design around a basic  gameplay idea.  Nintendo is a company well known for designing around gameplay has early has the first Mario bros with the brother's moustaches  and have continued with method of design with both Splatoon and Arms . So whilst I was on leaving the studio I remember saying something along the lines of "see you later, I am off to cause mischief" as a bit of a joke. But

1.10.2021

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   Module AND218- Week 1 Mood board, Sketches and Concepts. I made some mood boards using the PureRef application   it's a useful tool but it doesn't have feature for adding notes has it's really more of tool you would have on the side.  So I used online tools to make text images in my mood boards. I prefer to do mood boards first has I don't always have a clear idea on what I want from a design.  That being said I had a very good idea on what I wanted for one of the side characters so I come up with a mood board for that first so I can get it out of my mind. I had the idea of a character using their hair like a a paintbrush which I have seen people design characters which use there tails as a paint brush I haven't seen it done with hair to my knowledge.  I also fell in love with the character design for ENA from the web cartoon of the same name. The show has some of the most unique designs and ENA herself was stated to be based on the works of Pablo Picasso so I ha