Posts

12.10.21 to 27.10.21

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I have a bit of habit of getting a new idea very minute so I often make a lot of very messy notes in order to keep myself in check, my mother was a nurse and my dad was a doctor I was doomed to have horrible handwriting from the day I was born.  So there's some notes I have written up in the past weeks coming up to halloween. Sorry if it's bit much all in one blog post but I've been been putting off the written research side of things because it's by least favourite part of any project, despite it being the most important.  So here We have some of my earliest notes. I previously did some research into my target demographic as far back as 31.9.2021 but that was more in terms of production and studios I would like to work for one day.  But these newer in these newer notes I am looking at the general cost of production as well as list shows that are similar to what I am trying to achieve and should watch as well as a few shows I thought were interesting or unusual and inte

7.10.21. - 9.10.21

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 Module AND222- Week 2 Mood board, Sketches and Concepts. For AND222 we are tasked with creating a series of 3d models suitable for rigging and game development. This will include a character, environment  and various interactable items.   The process is to be followed by short weekly tasks designed to streamline the pipeline process in an easy to follow step by step method. The project is designed around the Maya  software but Blender can also be used. First thing I needed was to have an idea for the kind of game I wanted to make. Often the most interesting  designs come from trying to design around a basic  gameplay idea.  Nintendo is a company well known for designing around gameplay has early has the first Mario bros with the brother's moustaches  and have continued with method of design with both Splatoon and Arms . So whilst I was on leaving the studio I remember saying something along the lines of "see you later, I am off to cause mischief" as a bit of a joke. But